Adventures in Internet Publishing
Thursday, March 06, 2008
  Super Secret API Calls
Found this little gem in the SDL_video header:

Technically, I'm not supposed to touch it, but SDL_gfx uses it for its scaling. I have no idea how stable or fast it is, though I can always write my own using the Bresenham algorithm.

Speaking of, I still need to implement a rotation algorithm. Might skip it for a while, though, since the Nintendo DS does it in hardware. We'll see.
 
Comments: Post a Comment

Subscribe to Post Comments [Atom]





<< Home

Name:
Location: San Diego, California, United States

I program old computers and calculators in my spare time.

Archives
January 2006 / March 2006 / May 2006 / October 2006 / November 2006 / December 2006 / March 2007 / May 2007 / July 2007 / August 2007 / September 2007 / November 2007 / January 2008 / March 2008 / April 2008 / May 2008 / June 2008 / August 2008 / September 2008 / October 2008 / March 2009 / October 2010 / November 2010 / January 2011 / February 2011 /


Powered by Blogger

Subscribe to
Posts [Atom]